Hotfix : 22.18.3 à 22.18.7


Salutations à tous, petite nouveauté, les patchnotes auront leur traduction française ! Certaines phrases ne sont pas traduites, n’étant pas un vétéran du jeu, si je ne sais pas de quoi elles traitent, je ne peux pas forcément traduire sans en changer le sens. Il peut aussi s’agir d’un manque de temps et/ou de flemme. Merci de votre compréhension

22.18.3 :

  • Fixé des cas de crash causés par le fait de rejoindre une mission d’Assaut du Sanctuaire en cours
  • Fixé des crash de problèmes de timing, plus à même de survenir sur des ordinateurs peu puissants
  • Fixé le spawn des ennemis avec une migration de l’hôte
  • Fixé la descente de la jauge d’efficacité lorsque nous attendons la fin des effets de transition de portail
  • Fixé le fait que les boosts d’efficacité ne soient pas bien traqués lorsque l’escouade est séparée au sein de différentes zones

 

 

22.18.4 :

Sanctuary Onslaught Changes & Fixes:

– Un fix potentiel pour une « impasse » qui pouvait apparaître entre les zones
– Fixé de nombreux crash communs sur l’Assaut du Sanctuaire, mais il en reste encore à faire
– Fixé des transmissions du Cephalon Simaris qui manquaient à l’appel
– Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
– Fixé un bug exploit : si le joueur hôte tournait intentionnellement à peu d’images par secondes, le timer baissait plus lentement. Ce n’est plus le cas
– Fix pour assurer que le timer s’arrête lorsque tous les ennemis sont vaincus et que les joueurs attendent l’apparition du portail
– Fixé le problème de manque de musique lors des chargements après être passé par un portail
– Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
– Fixed issues with enemies spawning out of attack range on a tile.
– Fixé les problèmes d’ennemis coincés sur certains rebords
– Fixed issues on Moon tile with spawns & getting stuck

Changes:

– Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
– Peculiar Bloom Mod peut maintenant être linké dans le chat !

Fixes:
– Fixed a game freeze that could occur with Sancti Tigris’s Syndicate effect.
– Fixed an issue where players could fall out of the Grineer Forest tile as seen.

22.18.5 :

Sanctuary Onslaught Changes & Fixes:

  • Nous donnons dorénavant les récompenses de zone au moment où le portail de conduit apparaît au lieu d’attendre que le dernier joueur aille dedans
  • Fixé le crash qui amène à la fermeture du conduit
  • Fixed a permanent white screen if a player revives during Zone cross fade.
  • Fixé des problèmes de pause en solo : le temps continuait de s’écouler
  • Fixé différentes pertes de fonctionnalités qui pouvaient survenir au moment des transitions de zones
  • Fixé le message « Vague complétée » qui apparaissait par dessus le message « Fin de la mission »
  • Potential fix for the ‘white wall of fog’ that would stay up between Zones.
  • Possible fix for no initial Conduit spawning.
  • Fixed issues with missing sound FX within the Onslaught game mode.
  • Fixed the ‘Repeat Last Mission’ button not working with Onslaught game modes.
  • Fixed Clients not receiving rewards after Onslaught mission ends due to a failed Host migration.

Khora Changes (FX/visual):

  • Whipclaw: Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
  • Ensnare: Improved the positioning of Ensnares burst FX,
  • Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.

Fixes:

  • Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.
  • Fixed an issue with Sepfahn Zaw part creating it’s Nikana holster when used for a 2 handed grip.
  • Fixed an issue with the Sepfahn Zaw part making extra cloth dangles when made into a Nikana.
  • Fixed issues with Nikana Zaws & Heavy Axe Zaws not having holster customizations.
  • Fixed an issue with Mirage’s Hall of Mirror clone kills not counting towards anything.
  • Fixed an issue with incorrect Skins being applicable to the Hystrix.
  • Fixed some lighting issues with the Corpus Ship Defense/Interception tile.
  • Fixed numerous missing localization strings.

22.18.6 :

 

  • Ajouté d’autres types de Grineers, Corpus et Infestés à l’Assaut
  • Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile.
  • Fixé une perte de fonctionnalités quand on essayait de lancer un Assaut avec une Warframe de rang inférieur à 30
  • Fixed Conduit transitioning FX restarting if you enter Conduit during the final 5 seconds where screen is already auto-fading to white.

22.18.7 :

Sanctuary Onslaught Balance Changes:

Player experiences and data determined that enemy scaling was broken and not consistent with game modes outside of Onslaught. A more descriptive and in-depth read can be viewed here: https://forums.warframe.com/topic/950011-sanctuary-onslaught-difficulty-changes/

  • Elite: Lowered Specimen level ranges, with Zone 1 starting at level 60-70 and reaching a max of level 150-180 once you hit Zone 15 (instead of Zone 10).
  • Elite: Removed additional Damage Multiplier for higher level Specimens.
  • Efficiency drain ramps up more aggressively between Zones 10-20 in either Onslaught mode.
  • Efficiency Stimulus spawns will not appear beyond Zone 15 in either Onslaught mode.

General Sanctuary Onslaught Changes:

  • Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics. Other Relics have moved around rotations to fit – see our drop-table site for full drops!
 Reveal hidden contents
  • Removed the Rank 30 Warframe requirement from Sanctuary Onslaught – remains a requirement for Elite Onslaught.
  • Certain Onslaught tiles now have a 20% chance of having an environmental hazard.
  • Increased Specimen spawns in the Corpus Gas City Onslaught tile and Grineer Fortress Onslaught tile.
  • Reverted the addition of more types of Grineer, Corpus, and Infested Specimens to Onslaught. More testing will be done for these Specimens and added in at a later time.
  • Removed more tiles that were leading to Specimen navigation issues.
  • Removed physical lockers and containers from the Void Onslaught tile.
  • Removed Simaris line referring to ‘comrades’ when Conduit is closing to eliminate possibility of referencing other players when running Solo.
  • A prompt will appear that indicates you need to have a Rank 30 Warframe (Elite) and have completed The New Strange quest when selecting Sanctuary Onslaught if you do not meet those requirements.

Sanctuary Onslaught Fixes:

  • Fixes towards crashing when entering a Conduit.
  • Fixed rejoining right before the Conduit materializes can prevent it from spawning.
  • Fixed invulnerability not being applied/removed correctly in various scenarios of jumping through the Conduit as the Operator.
  • Fixed some Onslaught tiles having permanent Fire hazards due to explosive barrels.
  • Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff.
  • Fixed initial Conduit not showing at correct size for Clients.

Changes:

  • Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.
  • Only a maximum of 4 Mine Ospreys will spawn at any given moment.
  • Tweaked the Hagoromo Zephyr Skin to improve the metallicness of the metal and toned down the grime textures as requested by the creator.

Fixes:

  • Fixed minor performance issue and crashing during the ‘Protect the Moon’ phase of The Second Dream.
  • Fixed Dark Split-Sword Affinity and Focus being lost when a Host migration occurs.
  • Fixed Venari UI stats overlapping text when Dual Wielding.
  • Fixed the Vala Sugatra Prime not attaching properly to weapons.
  • Fixed a script error related to Wall Latching.
  • Fixed button callout showing wrong icon when swapping Move/Look to opposite sticks when using a controller.

Conclave Fixes:

  • Fixed Venari’s loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.

 

 

 

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