Mise à jour 22.13.3 : Les armes à Flux modifiées ! + 22.13.4


1 – Shrine of the Eidolon: Hotfix 22.13.3

2 – Shrine of the Eidolon: Hotfix 22.13.4

 

 

Shrine of the Eidolon: Hotfix 22.13.3

 

Modifications des Armes à Flux:
Les Armes à Flux & Warframe. Selon votre ancienneté dans le jeu, vous les avez seulement connus pour fonctionner comme ils le font actuellement (calcul par seconde), ou vous vous souvenez surement où ils ont calculé les dégâts de manière très différente. Peut-être que les vétérans de 5 ans parlent d’une époque bien différente des armes à flux.

Le comportement des Armes à Flux a été modifié à l’origine pour améliorer la performance, mais comme nous avons fait des optimisations au jeu au fil du temps, nous pouvons les ramener à leur état original d’armes Hitscan avec une précision précise et un recul nul. Ou du moins nous pensons pouvoir le faire.

La précision parfaite et le taux de feu élevé sont équilibrés par une portée limitée et les dommages augmentent de 10% à 100% en 0,8 seconde lors de la cuisson et diminuent jusqu’à 10% en 1 seconde après l’arrêt. Pour aider à l’économie des munitions, les armes à feu consomment 0,5 munitions par trace – à moins qu’elles ne soient des lance-flammes.

Une fois que ce sera lancé (espérons que cette semaine sur PC), nous espérons avoir un retour sur les changements et vos commentaires!

C’est un peu difficile de comprendre les changements de comportement sur le papier, mais en pratique c’est quelque chose que vous pourrez détecter rapidement.

S’il vous plaît gardez ça à l’esprit lorsque vous répondrez – Vos retour seront pris en considération pour tous les changements à venir.

Avec un tel changement de comportement, comparer ces nouvelles statistiques avec les anciennes est comme des pommes à des oranges, elles sont donc présentées de manière indépendante par notre designer:

 

 

Primaries

 

Secondaries

 

General Beam Weapon Changes:

  • Beam weapons now state « STATUS » instead of « STATUS / SEC » in the Arsenal because they can now Status Effect more than once per second (like all other weapons).
  • The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!
  • Minor tweaks to reload timing on Glaxion and Gammacor.
  • Tweaked the Synapse beam to better represent it’s Corrosive Damage.

 

Beam Weapon FAQ:

  • Currently Multishot Mods do not increase Status chance. Multishot works like all other weapons except the affect is in the same spot as the base occurrence. We are monitoring this closely!

 

Non-Beam Weapon Changes:

  • Cernos Prime Alt Fire is now silent as intended.
  • Increased the Fire Rate of the Zenith’s Alt Fire.
  • Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.

 

Sound Changes:

 

Advanced Plains Map Changes for Controller Interactions:

  • Map can now be panned halfway off screen
  • When opening Advanced Map, the player position will be centered on the screen
  • The controller reticle will no longer be movable, instead the right analog stick will pan the Map around
  • Left analog stick now controls Map zoom
  • Panning leeway will now scale with zoom level (so the Map can’t be dragged far beyond the panning limit when zoomed in too much)

 

Changes:

  • Increased the Endo awarded by Simaris’ Daily Synthesis Target by 2x.
  • Hold-to-Charge Abilities (Ember’s Fireball, Zephyr’s Tail Wind, etc) no longer auto cast when full. Cast now occurs on Charge release.
    • Also, if Energy drops below Charge cost, it will auto cast at the appropriate Charge level.
  • Critical Chance, Critical Multiple, and Status Effect Chance now all apply to enemies inside Zephyr’s Tornado.
  • Lowered particle burst, opacity and particle count on numerous Gantulyst and Hydrolyst abilities in an attempt to alleviate performance issues and reduce visual clutter.
  • Lowered particle burst for Vomvalyst charge up attacks to alleviate performance issues.
  • Tweaked Kavat wall attack behaviours to prevent ‘supercat’.
  • Adarza Kavat’s Cat’s Eye Critical Chance Buff no longer apply to Operators.
  • Smeeta Kavat’s Charm Critical Chance and Energy recharge Buffs no longer apply to Operators.
  • Updated description of the Mod « Entropy Burst » to read « Base Status Chance » instead of « Status Chance ».
  • Picking up a Syndicate Medallion, Exceptional Sentient Core, or Flawless Sentient Core will now display the same special UI message like when you pick up an Argon Crystal.
  • Talking to Onkko will now make all other Operators invisible, just like when you talk to Konzu with a busy crowd closeby.
  • When customizing your Warframe under the Appearance tab, your Warframe will appear unarmed and idling to make customization easier without going into a blocking/armed stance.
  • The message that appears when you are over the Riven capacity limit will now have options to open the Dissolve screen, purchase Slots, or defer to later instead of having to go into the Dissolve screen first.
  • Corrected a texture on the Repala Syandana to make it fully opaque instead of slightly transparent.
  • Tweaked the Saryn Nita’s Moda Skin to have a more pronounced ‘pulsating’ effect as requested by the creator.

 

Fixes:

  • Fixed the End of Mission screen both breaking (i.e. UI hang) and not showing the Nightmare Mod you earned when completing Nightmare Defense missions.
  • Fixed Sentient Cores from Vomalysts disappearing if another player joins the squad when a Core is on the ground in the Plains.
  • More fixes towards not being able to take pickups after a Host migration occurred if the new Host picked up the item before the Clients finish loading in.
  • Fixed Nidus’ Undying passive not working if an Oberon casts Renewal on him.
  • Fixed a script error when Client opens the Advanced Plains Map right after entering the Plains.
  • Fixed Warframe Abilities being inaccessible after equipping Archwing before accessing the Plains.
  • Fixed Syndicate Status Effect Buffs failing if one expired while you were the Operator.
  • Fixed Client Inaros’ able to become invincible by casting Devour on a target next to them and going straight into the devouring phase.
  • Fixed Amps and Zaws not being properly tracked in your Profile due to Gilded required before it is considered ‘Mastered’.
  • Fixed a decoration causing AI navigation issues in the Grineer Sealab tileset.
  • Fixed an AI navigation path in the Grineer Galleon tileset that was leading AI to spawn outside of the level bounds.
  • Fixed AI navigation troubles in the Eris Corpus Ship Defense tileset.
  • Fixed the Advanced Plains Map getting stuck when reaching the edge of the map using WASD or a controller.
  • Fixed Advanced Plains Map inverting WS or AD controls when sufficiently zoomed.  These keys now move the entire Map in the opposite direction (thus moving the focus of the Map in the same direction as the key).
  • Fixed ‘convert all Shards’ Focus UI option not updating to show the total Focus that will be received.
  • Fixed Simaris’ Daily Endo reward not displaying.
  • Fixed pressing Esc when viewing the Options menu causing the screen to close too early.
  • Fixed the scroll mouse wheel not highlighting the currently selected Warframe Ability.
  • Fixed Bullet Attractor Status Effect of Void Damage (Operators and Amps) becoming visually solid when frozen/petrified.
  • Fixed not being able to see Warframe Speed stat in the Arsenal.
  • Fixed changing your Warframe’s Energy color resulting in the Energy color of the Uru Prime Syandana also changing.
  • Fixed the Sabotage core appearing completely black in the Gas City tileset.
  • Fixed a crash when Transferring to the Operator.
  • Fixed Ember’s Fireball charging sound looping.
  • Fixed Ember’s Fireball missing fire FX when holding it fully charged.
  • Fixed dark lighting in the Frost Harka diorama.
  • Fixed a script error when accessing the Arsenal in a Relay/Cetus.
  • Fixed Credit Icons not displaying the appropriate color.
  • Fixed gamepad/keyboard button Icons changing color in the Chat window.
  • Fixed incorrect Emoji color choice in Chat.
  • Fixed the Junction UI disappearing behind the Star Chart as reported here: https://www.reddit.com/r/Warframe/comments/7xzd1f/bug_the_new_font_goes_behind_planets_in_the_star/
  • Fixed the right Syrinx Shoulder Plate attachment clipping with the Mirage Mithra Skin.

 

Conclave Changes and Fixes:

  • Ignis and Ignis Wraith are now usable in Conclave.
  • Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.
  • Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.

 

 


 

 

Shrine of the Eidolon: Hotfix 22.13.4

Beam Weapon Changes and Fixes:

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.
  • Convectrix Alt Fire beams now continuously sweep back and forth.
  • Fixed the Convectrix showing different Ammo types between fire modes. (Alt-fire is now using Shotgun shells like Primary fire)
  • Fixed Convectrix beams visually crossing each other.
  • Panthera Alt Fire now consumes 1 Ammo instead of 4.
  • Fixed the Panthera Alt Fire consuming Ammo when hitting surfaces other than enemies.

 

Advanced Plains Map Changes for Controller Interactions:

  • Right analog stick now controls Map zoom.
  • Left analog stick now controls Map pan.

 

Invasion Changes:
With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way ‘endless’ variants work within the system. As a result, the following mission completion requirements have been scaled back:

  • Defense from 10 waves to 5 waves
  • Survival from 10 minutes to 5 minutes
  • Interception from 2 rounds to 1 round
  • Excavation from 1000 Cryotic to 500 Cryotic

 

Changes:

  • Improved and enhanced audio feedback when hitting enemies with Beam weapons.
  • Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.
  • Swapped the mesh of the Gantulyst dome Shield to solve collision issues with certain projectile types when shooting inside.
  • Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.
  • Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it’s done and further special idle animations will not be played.
  • Removed the “while sliding” and “undetected” requirement for the « Kill X Dargyns with a Bow » Riven challenge to alleviate some frustrations. Any existing challenges with this requirement will revert into one without it.
  • Drivable Dargyns that are commandeered by Pilots now count towards the « Kill X Dargyns with a Bow » Riven challenge.
  • Restored the weapon trails that were removed from the greatsword/heavy blade Tennogen skins.
  • Picking up a Cetus Wisp will now display the same special UI message like when you pick up an Argon Crystal.
  • The Solida Syandana now has a visual ‘barrel spin’ animation.
  • Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.

 

Fixes:

  • Fixed losing gained Affinity on your Pet/Sentinel if you leave the Plains as the Operator.
  • Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
  • Fixed Sentients encountered in Octavia’s Anthem quest dropping unintended rewards. Only Sentients encountered in normal gameplay situations are intended to drop rewards like Sentient Cores, Mods, etc.
  • Fixed not respawning in The Index if you die just as the Wager is met as reported here: https://www.reddit.com/r/Warframe/comments/7z6o6j/permament_death_in_index_bug/
  • Fixed losing your Credit investment in The Index if you win the match but don’t meet the Wager target. It now matches the UI description as reported here: https://www.reddit.com/r/Warframe/comments/7z6mmg/fix_the_in_game_description_on_the_index/
  • Fixed the Panthera Primary Fire displaying fall-off damage stats in the Arsenal when the projectile doesn’t actually have fall-off damage.
  • Fixed Ammo not being consumed when reloading the Strun and Transferring to the Operator simultaneously.
  • Fixed some issues reported with the Hema Ammo mechanic. Essentially increasing Clip size Mods or reducing max Ammo Mods would affect the Ammo pool leading to incomplete clip reloads. Also, the Ammo pool could get into a bad state if you were knocked back/down while in the reload animation.
  • Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.
  • Fixed overlapping UI popup when collecting rewards dropped from the Teralysts.
  • Fixed Melee weapons that are lit with an Elemental FX appearing to have hard visual edges (commonly seen in dark lit environments like the Orokin Derelict).
  • Fixed cases where customizing your Warframe Appearance in the Arsenal can cause the Warframe to leave the unarmed state.
  • Fixed some TennoGen items having a giftable option in the Market. Upon selecting this it would fail and not charge you the respective Platinum.
  • Fixed cases where the Tarna Planter Decoration would disappear.
  • Fixed Pigments not appearing when attempting to search them in the Inventory menu.
  • Fixed the Chat cursor falling behind or forward if text is scaled above 100.
  • Fixed a script error while in Captura.

 

Conclave Changes:

  • Reduced the Damage of all Beam weapons in Conclave.
  • Reduced the Damage of the AkJagara in Conclave.

 

 


 

 

 

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