Mise à jour 19.11.5 + 19.11.6

Banshee Prime: Hotfix 19.11.5



  • Objective/Extraction markers now appear in-world
  • Markers snap directly to the center of doors and from point to point which helps guide your eyes to the next point more gradually
  • Markers now stack when multiple of the same type are in given direction
  • Important waypoints will have FXs to indicate a call to your attention

Check out the full Developer Workshop here: https://forums.warframe.com/topic/765560-waypoint-markers-coming-changes/

  • More enemies will now spawn in addition to the required kills needed to complete the mission. Once you have met your mission’s objective, the remaining enemies will have their morales broken and will flee! You are free to extract any time after you’ve finished the required enemy count.
  • The required kill-count for densely overpopulated Exterminate missions has been slightly reduced, but is still high in relation to the number of enemies.
  • Lagging enemies will now appear closer towards the extraction location.
  • Syndicate NPCs will now always attempt to take cover between you and the exit in Syndicate Exterminate missions. .


  • Ignis flame FX and the transition of Ignis’ flame particles fading on ceasefire has been visually improved!
  • Javlok’s projectile collision size has been increased, making it easier to land hits while also dealing 50 Heat AoE damage in a 1.6m radius.
  • Improved the performance of Oberon’s Reckoning ability.
  • Improved performance related to explosion damage.
  • Tweaked the last stage of The Archwing quest to include a UI objective text.
  • The extraction marker in Survival and Excavation will now show up in-world for 60 seconds and then switch to minimap only, so if you do mean to extract you can follow it, if you don’t then after a minute it will stop annoying you.
  • Sentients will only alert team-mates and not set level-wide alert status when engaging targets.
  • Removed Ayatan Stars and Nav Coordinates from lockers and crates in Vor’s Prize to pace out the number of new objects encountered near the start of the game.
  • Various visual tweaks to Banshee’s Sound Quake to address feedback.
  • Removed Crimson Dervish & Sure Footed from Kuva heavy Gunner drop tables (still available in many other places)
  • Improved visibility during Nyx’s Absorb ability.
  • Vay Hek is now invulnerable in the opening scene of The Law of Retribution by default so that players can’t damage and/or kill him as per: https://forums.warframe.com/topic/763014-glich-stage-3-law-of-retribution-re-posted/
  • Banshee’s Sound Quake range FX will now only appear for the local player due to epileptic precautions and reports.
  • Improved volume of the new firing sounds introduced in Update 19.19.0 in different environments for the Braton, Braton MK1, Lato, and Paris.
  • Mirage’s Eclipse ability will now show a HUD buff icon when active.
  • “Use Zip Line” context action is now attached to and scales with the cable you wish to use.
  • The Codex now states if an item can be found as a Syndicate Offerings or Relic Pack, and if it can be found through Transmutation.
  • Tweaked the cache HUD text during Hive missions to better display priority.

Conclave/Dedicated Server Fixes:


  • Fixed an issue with Warframe Auras not stacking in missions as per : https://forums.warframe.com/topic/765918-heads-up-auras-not-stacking-22022017/
  • Fixed the bombs in stage 3 of Law of Retribution charging at a slower rate than intended.
  • Fixed aborting The Law of Retribution while carrying the bomb resulting in the bomb becoming bugged and stopping the mission progression.
  • Fixed the 2nd button in Jordas Verdict speed run tunnel has 2 lights that always remain green.
  • Fixed Clients being able to toggle off Rhino’s Iron Skin with Iron Shrapnel immediately after casting.
  • Fixed the Jupiter Junction task ‘Defeat a Prosecutor on Ceres’ not progressing if you killed a Prosecutor while they were blocking.
  • Fixed not receiving Junction rewards if the network connection disconnects and reconnects when activating the terminal. You can now replay the Junction and receive the intended rewards.
  • Fixed Infested Runners sliding or teleporting when dodging.
  • Fixed descriptions for Nightmare mutators appearing in info-popup when hovering over Quest nodes whose underlying node happens to be affected by Nightmare mode.
  • Fixed the Ogma clipping through the floor in the Codex diorama.
  • Fixed the Spira and Hikou holsters clipping through Nidus’ legs.
  • Fixed the Orvius Blueprint being tradeable
  • Fixed double listing for Attack Drones in the Codex.
  • Fixed a bug where non-Helios Sentinels could equip the Deconstructor when randomizing their loadout.
  • Fixed Sugatras not attaching properly to the Glaive Prime when equipped with the Conclave Skin.
  • Fixed a map hole exploit in Vay Hek’s boss fight.
  • Fixed explosive barrels in Vay Hek boss fight not showing proper effect for Clients.
  • Fixed players sometimes auto-failing the Mastery Rank 19 Test.
  • Fixed Mirage’s Prism ability stat screen showing the number of lasers increasing with Strength when that doesn’t actually happen.
  • Fixed inconsistencies in visibility/scale for the Helminth Cyst while Archwing is equipped.
  • Fixed a bug where one player going into Operator Mode is able to trigger boss fights, locking other squadmates out of the boss arena.
  • Fixed buttons in World State Window being focusable when they should be hidden.
  • Fixed some scrolling elements being cut off in the World State Window with certain resolutions.
  • Fixed several escapable map holes in the Corpus Ice tileset.
  • Fixed corners where NPCs could get stuck in the Grineer Galleon tileset.
  • Fixed HUD script error for Clients in Exterminate (and possibly other) missions.
  • Fixed finisher kills from Companions not counting towards Junction tasks and Challenges.
  • Fixed the Javlok disappearing after being thrown if you left the room.
  • Fixed enemies in unconscious ragdoll state not taking damage to the correct body part when you shoot them.
  • Fixed explosions and other radial damage sources not working inside Eximus shields.
  • Fixed Arctic Eximus Snow Globe blocking explosion damage that they should not be blocking (and not blocking it when it should have). The barrier should now be closer to the visual representation.
  • Fixed destroying the Grineer Shipyard Sabotage core with a Punchthrough weapon too early breaking mission progress.
  • Fixed instances of containers spawning in unreachable areas in the Grineer Settlement tileset.
  • Fixed being unable to pick up the Telemetry Keys in the Kuva Fortress Assault tileset.
  • Fixed the MK-1 Kunai and MK-1 Strun not being purchasable in the Market when completing Vor’s Prize.
  • Fixed typing a number in the numeric Options sliders not saving.
  • Fixed numerous Syandanas not applying properly to the Valkyr Gersemi skin.
  • Fixed another case of being able to go through walls using Ivara’s Dashwire ability when running at low frame-rates.
  • Fixed not receiving the Vacuum Mod upon crafting Taxon. You should receive the Vacuum Mod upon relog!
  • Fixed an incorrect icon for Login Reward content.
  • Fixed multiple map holes in the Grineer Asteroid tileset.
  • Fixed Submersible transition spawn points appearing randomly in non-aquatic areas of the Grineer Sea Lab tileset.
  • Fixed Equinox changing forms when Focus is activated.
  • Fixed the Kuva Guardians Knockdown animation not playing for Clients.
  • Fixed deactivated underground Turrets in the Grineer Fortress being affected by abilities (Nyx’ Mind Control, etc) and causing a weird visual FX.
  • Fixed a script error caused by the Sibear.
  • Fixed a script error when entering research rooms in the Dojo.
  • Fixed a script error when playing Infested Salvage.
  • Fixed various localization errors.




Banshee Prime: Hotfix 19.11.6


  • Fixed a very common End of Mission crash.
  • Fixed a crash when entering text in certain languages.
  • Fixed a hitch when casting Chroma’s Effigy if you don’t have the default helmet equipped.
  • Fixed a mysterious room appearing in the Grineer Asteroid tileset.




Laisser un commentaire