Voici le résumé en anglais du DevStream 83 réalisé par AM-Bunny (source). Ce DevStream parle principalement de la création de War Within.
La vidéo :
Le résumé :
Lighting Updates
• There was a lot of last-minute work put into the lighting of the new tileset
• The new volumetric lighting has gone a long way to add depth and thickness to the environment
• In between new tilesets, the lighting guys will be reviewing older tilesets to add similar treatment
• The Grineer shipyard should be getting some visual updates soon
Animation Updates
• Click HERE to see some examples of mocap for The War Within cinematics (SPOILERS)
• Click HERE to see new wrinkle maps added to faces for better facial expressions
Console Update
• Planning on having the cutoff date for the next console build next week
• War Within should release on consoles before the end of 2016
• HDR support will NOT be shipped with The War Within
• There should be some framerate fixes and Operator hair fixes
Other Stuff
• Ash Bladestorm revamp and deluxe skin will be coming very soon — MAYBE next week
• In place of Movember mustaches, there will be a new charity effort in December
• It sounds as though the Bard-frame is being pushed to 2017 release; no date pinned down for her or Infested-frame
• Next batch of Tennogen skins should be released by the end of 2016
• Hopefully there will at least be a plan of attack for Limbo’s revamp by the end of 2016
• There will be a change in place for Sortie rewards that will reduce the chance of you getting Endo more than twice in a row
• There will be more options added to Dojos in the future — experimenting with creating unique obstacle courses
WAR WITHIN SPOILERS
Operator Updates
• Operators will be able to walk in Relays soon
• Operators will be able to interact with pets soon
• Operator gameplay will be heavily involved with the Focus system
• The alignment choices may dictate certain parts of Focus that players will have access to
• Players will have more freedom to alter their alignment in the future if they’re unhappy with the current one
• There are experiments being conducted with Transference used to control enemies, but nothing solid enough to be revealed
Riven Updates
• There will be three tiers of Riven Disposition, displayed in the weapon’s stats once you have a Riven for it
• When you cycle a Riven’s stats, you can choose to keep the before or after cycle results
• The Kuva growth cost of re-rolling will be decreased
• Re-rolling stats no longer resets the Riven challenge
• These changes may come later today or this weekend
• In a future update (very soon) there will be more ways to obtain Kuva