The Sacrifice: Update 23.4.0
NEW MINIGAME: FRAME FIGHTER
Challenge your friends to a side-by-side duel — Warframes newest lunchtime project Frame Fighter has arrived!
Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required!
Visit Simaris and acquire the Ludoplex — a new home for all of Warframe’s minigames — through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character – custom Fashion Frame applied as well!
Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris.
NEW OPERATOR AMP COMPONENTS
Rahn Prism: Pulses void energy through a fine-cut pavilion to riddle targets with flashing fire.
Phahd Scaffold: Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with each strike.
Anspatha Brace: A dual-purpose brace that reduces void energy regeneration delay, and decreases regeneration time, though not as quickly as a single-purpose brace.
NEW DOJO ‘NATURAL’ DECORATIONS
Bring the outside inside to complete your hermit Dojo oasis! Choose from many nature themed Decorations such as (but not limited to):
- Asteroid Rock Wall
- Waterfall (Gentle)
- Ice Stalactite
- Spinklat Plant
- And so much more!
General Additions:
- Added a HUD Damage indicator for Gara’s Splinter Storm ability.
- Added a directional arrow Decoration for the Dojo Obstacle Course Architect!
Operator Amp Changes:
- Mote Amp:
- Converted to reflect the Beam behavior changes introduced earlier in the year
- Damage increased slightly as part of the conversion
- Added +10 meter Range when Gilded
- Converted to reflect the Beam behavior changes introduced earlier in the year
- Raplak Prism:
- Damage increased from 1000 to 3000
- Critical Chance increased from 30 to 38%
- Critical Damage increased from 2.2 to 2.6x
- Fire Rate decreased from 5.42 to 2
- Granmu Prism:
- Radial Damage increased from 1000 to 1400
- Radial size increased from 3 meters to 3.5 meters
- Direct Impact Damage decreased from 1200 to 1000
- Pencha Scaffold:
- Added a 2 meter Punch Through
- Klebrik Scaffold:
- Converted to reflect the Beam behavior changes introduced earlier in the year
- Damage increased slightly as part of the conversion
- Converted to reflect the Beam behavior changes introduced earlier in the year
Changes:
- Optimized the Chesa Retrieve Precept to reduce significant frame-rate micro-stutters.
- Made some micro-optimizations to the Helminth Charger Proboscis Precept.
- Made some micro-optimizations to the Helminth Charger Trample and Huras Hunt Precepts.
- Made some micro-optimizations to the Sahasa Kubrow Dig Precept.
- A select sound will play when using middle click selection in the Inventory screen.
Fixes:
- Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage.
- Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.
- Fixed a scenario where Clients were unable to return to the Liset with their squad.
- Fixed the Opticor occasionally damaging a single enemy multiple times.
- Fixed Kuva Siphons disappearing when you get in close proximity.
- Fixed dead enemy corpses sometimes appearing as giant black squares.
- Fixed some enemies walking slower than intended.
- Fixed numerous Syandanas appearing to float or twist when equipped.
- Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal.
- Fixed sometimes getting an incorrect Lotus transmissions when playing a Kuva Siphon mission.
- Fixed Grineer textures popping out of view in cinematics.
- Fixed Grineer Dropships not having their escape FX.
- Fixed numerous broken lighting textures in the Infested Corpus Ship tileset.
- Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio.
Conclave Changes:
- Reduced the damage of Vauban’s Tesla in Conclave.
The Sacrifice: Hotfix 23.4.1
Clarity regarding Frame Fighter Fragment spawns:
Before Update 23.4.0, there was a 50/50 chance of either a Somachord Fragment OR a Cephalon Fragment spawning if you already had your Personal Quarters unlocked, if not a Cephalon Fragment was guaranteed. With Update 23.4.0 and the addition of Frame Fighter Fragments, there is now a chance that all 3 Fragments can spawn, but the initial chance was lowered. With that said, we will be fixing this so that if you don’t have your Personal Quarters unlocked, there is a 100% chance of a Cephalon Fragment spawning as before.
Fixes:
- Fixed numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed.
- Fixed crashes in various Mastery Rank tests.
The Sacrifice: Hotfix 23.4.2
Capture Mission Changes:
Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions.
Phahd Scaffold Changes & Fixes:
- Fixed the Phahd Scaffold projectiles not passing through Volt’s Electric Shield.
- Fixed the projectile only bouncing 3 times for the Host and 20 for Clients by adjusting to 10 max bounces for both Hosts and Clients.
- Fixed receiving an unintended boost to Damage, Crit Chance, Crit Damage and Status Chance. Adjusted to its intended (Gilded) stats of:
- 3000 Damage on Impact
- 5 meter 3100 radial Damage with no fall off on detonation/last bounce
- Knock Down added to radial Damage
- 12% Status Chance
- 34% Critical Chance
- 2.6x Critical Damage
Changes:
- As previously stated in 23.4.1, we have changed the Spawn chances of Cephalon Fragments if you don’t have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50.
- The Frame Fighter Warframe select screen now displays all Warframes, with the unscanned ones locked and with the addition of hints on which planet you can find the Fragments on.
- Excalibur Umbra no longer requires a Fragment Scan to unlock for Frame Fighter. He will be available upon completing The Sacrifice quest.
- Improvements towards the Ki’Teer Sekhara being placed at your feet when equipping it.
- Still working on other wonky issues with placement.
Fixes:
- More fixes towards numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed.
- Fixed sometimes not being able to Gild your Mote Amp.
- Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.
- Fixed the Dax Nikana Skin not properly applying the chosen Energy color.
- Fixed inability to select Maple Trees to contribute/delete/move once placed in the Dojo.
- Fixed wrong icon being used on the Frame Fighter Poster.
- Fixed volume being too low on Shield and Health bullet impacts.
Protideus – Tenno à la retraite